Daz Artist Interview Series: Predatron

A household name in the Daz community, Predatron has been creating assets for the Daz store since 2004 — a whopping 19 years! All of us at Daz commend Predatron for all the years of incredible work and look forward to many years more.  Predatron took time out of his schedule to share more aboutContinue reading “Daz Artist Interview Series: Predatron”

Daz Artist Interview Series: ForbiddenWhispers

Whether you’re new to Daz or have been with us for a while, you’ve most likely seen the incredible products Published Artist ForbiddenWhispers creates. They’ve been with us long enough to evolve with each figure generation and offer hundreds of quality products along the way.  Need to jog your memory? Check out their artist store!Continue reading “Daz Artist Interview Series: ForbiddenWhispers”

Daz Artist Interview Series: MikeD’s 5th Anniversary

From scripts, outfits, props, and more, MikeD has been creating 3D content as a Daz Published Artist for five years! Congratulations from all of us at Daz and thank you for the interview. Sit down with us and MikeD to learn more about the person behind the products.  And if you haven’t checked out MikeD’sContinue reading “Daz Artist Interview Series: MikeD’s 5th Anniversary”

Daz Artist Interview Series: 3D Sugar

As sweet as she is talented, Published Artist 3D Sugar has been selling products in the Daz shop for the better part of a decade. She’s most well-known for her beautiful pose and expression sets, but there’s so much more! We sat down with her for a digital interview and are excited to share moreContinue reading “Daz Artist Interview Series: 3D Sugar”

When to Make the Jump to Full-Time Digital Artist

As artists, making a living wage with our talent and artwork is a common dream many of us share. While we all make art for different reasons, there are likely a fair number of similarities: personal enjoyment and fulfillment, scratching that creative itch, and expressing our personal beliefs, ideas, stories, and imagination. At Daz 3D,Continue reading “When to Make the Jump to Full-Time Digital Artist”

Supporting Asian and Pacific Islander Artists for AAPI Heritage Month

May is Asian American and Pacific Islander (AAPI) Heritage Month, and Daz 3D celebrates the unique perspective every artist shares through their art. They bring awareness to cultures and people of all backgrounds and walks of life so each of us can see the world through a new lens.  We honor the Asian Americans andContinue reading “Supporting Asian and Pacific Islander Artists for AAPI Heritage Month”

When Can I Start Calling Myself an Artist?

You want to be an artist? That’s great. The first question everyone should ask themselves in response to that statement should be one of two. First, what’s your plan? Second, what’s your story? You might be confused. Wait, why not ask what kind of art I create? Don’t get us wrong, that’s important. But ifContinue reading “When Can I Start Calling Myself an Artist?”

Daz Artist Interview Series: Cake One’s 20th Anniversary

Cecile Decourt, better known as Cake One, has been creating 3D products and promotional artwork since the very dawn of Daz 3D. She lives on the Atlantic coast of France with her spouse and two children and creates incredible artwork full-time. To celebrate her 20th Anniversary with Daz 3D, we wanted to highlight her journeyContinue reading “Daz Artist Interview Series: Cake One’s 20th Anniversary”

How to Create and Sell 3D Assets

If you enjoy making awesome 3D characters, environments and objects, have you ever considered making money off of that impressive talent of yours? While many 3D artists dream of working in a studio making games, movies, or commercials for major brands, for one reason or another, that isn’t always possible. Maybe you’re a student andContinue reading “How to Create and Sell 3D Assets”

What Makes Good Art? | Daz 3D

What Makes Good Art Buckle up, it’s gonna be a bumpy ride. Not really. This is Gustave Courbet’s L’Hallali Du Cerf (or ‘Killing a Deer’): This is Gustave Courbet in his younger years: (really working the ‘tormented artist’ angle) And his later years: (it appears that in older age, he was, perhaps, more satisfied withContinue reading “What Makes Good Art? | Daz 3D”