Everything You Need to Know about Daz Studio Face Transfer

a side by side comparison of a portrait photo that has been used to create a 3D character with Daz Studio Face Transfer

Please Note: Face Transfer is Windows 64-bit only. It will not work on Windows 32-bit or Macs.

One of my favorite plug-ins in Daz Studio is Face Transfer. There is a free version that comes with Daz Studio, and frankly, this plug-in is an absolute delight to play around with. Plus, with the rise in media attention — not to mention meme attention — surrounding “deepfakes,” I just couldn’t resist making a few of my own as I tested the limits of this plug-in for myself.

As technology improves and 3D techniques continue to develop, big-brand studios have done an amazing job exploring face transfer and deepfake technology. Personal tastes aside, most Star Wars fans can probably agree that, overall, the post-production team at Disney did an excellent job with several characters over the past few years. Don’t get me wrong, these deepfakes aren’t perfect yet. Most viewers will probably spot a few telling details that alert them to the fact that they aren’t looking at a real actor, or at least, not the true face of the actor.

That said, when I realized I could play around with face transfer tech of my own for free in Daz Studio, I got pretty excited. So, here is everything I’ve learned about Face Transfer in Daz Studio, including important tips to make sure that your custom characters look their best!

Getting Face Transfer Ready

You may have noticed that there is a product in the asset store called Face Transfer Unlimited. Don’t be alarmed by the price tag or start pointing fingers because I said “free” earlier! The plug-in already comes with Daz Studio. However, it is important to note that the free version has limitations. Think of it as a free trial. The free version can generate an unlimited number of face transfers, although they will be branded unashamedly with the Daz Studio logo on their forehead. That said, you will get three free renders that won’t have the logo applied.

If you aren’t sure if you want the full plug-in yet, that is okay. Open up Daz Studio with me and test out the free version first! You don’t have to do anything special to set it up. If you did purchase it, download and install it from Daz Central like you would any of your other assets.

For the sake of the test, go ahead and open a blank project and don’t load any characters at this time. In order for this to work right, you will need a good photo to work from. If you already have one, go ahead and skip to the end. But before you get too excited, check out my helpful tips below so you can make sure your 3D character looks its absolute best.

Getting the Most Out of Your Base Photo

All you need for the Daz Studio Face Transfer to work is your face. It is important to understand exactly what Daz Studio is going to try to do with that image in order to generate your character. Essentially, it is going to identify your face and the specific elements of the face. With that information, it is going to transpose your face onto a Genesis 8 Male or Female (whichever you choose).

The software is honestly pretty good at what it does, and I’ve been very impressed with my own results. In the end though, the software is vastly hindered by poorer quality photographs. In the end, Daz is taking your face and generating new texture maps to replace the face of the base character. Understand that if you have, say a mole, on your right upper lip, Daz is going to transfer that onto the skin, but it won’t have actual 3D dimensions. The same goes for facial hair. Of course, Daz will generate textures of your facial hair, but it won’t actually generate individual hairs. Have no fear, you can easily resolve this by adding a separate facial hair asset to your character after it’s been generated.

If you have long hair or bangs, make sure you pull your hair back completely. You don’t want anything in front of your face, as Daz will read that information and include it on the 3D character’s textures. A wayward strand of hair for example will render as a streak across your face and may cause unwanted blurriness and artifacting. There is the off-chance that this streak looks like an awesome battle scar, in which case, maybe you will want it included after all.  

Daz Studio Face Transfer Checklist

Before you continue, here are a few checklist items to keep in mind as you prepare or select your photo for the Daz Studio Face Transfer.

  • Make sure to take the picture pointing straight at your face and that you don’t clip off part of your head. Keep yourself centered.
  • Comb back that hair, as I explained why earlier!
  •  Don’t smile! Don’t show any emotion at all. Remember, if you smile, Daz is going to pull that information and use it to create the new face’s textures. Wrinkles from your smile or frown will forever be ingrained in your character, regardless of their actual expression!
  • You may have issues with your eyes “painting” onto the texture of the character’s eyelids or even nose. This won’t happen for everyone, though it seems to just depend on the actual shape of your face and how it compares to the Genesis Base models. If you have this problem, try squinting slightly more than you normally would when wearing a straight face.
  • Make sure to close your lips. If you show your teeth, they will most likely appear in the texture of your character’s lips. Trust me from experience. It looks silly!
  • Take the photo in soft, natural light. Just like any photograph, avoid harsh direct light, or overly shadowed light as well. The ideal photo is one that has soft, flat light that evenly lights up your entire face.
  • Make sure the photo is as high of a resolution as possible. This one is so important. Daz can’t accurately portray your face with hyperrealism if you don’t use a hyper-detailed photograph! If you have the opportunity, try to use a photo that was taken by a professional-grade camera or newer smartphone for the best results.
  • Save the file as a JPEG or PNG.

If your photo checks off all these items, then you should be ready to go!

Execute the Face Transfer and Enjoy the Results!

Now that you have the perfect base photo ready to go, hop back into Daz Studio and navigate to Window > Panes > Face Transfer. This is the same way you will access the plug-in whether you are using the paid version or the free one.

The Face Transfer tab is fairly straightforward. Under Browse, you can search your computer for the photo you want to use and load it. Don’t worry if the orientation appears off inside the editor, Daz knows how to sort out these issues automatically during the transfer process.

Under the uploaded photograph, let Daz Studio know whether you want to use the Genesis 8 Male or Genesis 8 Female by clicking on the desired option. Finally, hit Generate. It shouldn’t take more than a minute or so, and Daz Studio will generate your character using your face. If you are happy with the results, you can even save the character so that you can quickly load them in the future.

Final Thoughts on Daz Studio Face Transfer

Remember, characters generated with Face Transfer are still totally morphable, and you will probably have to do some morphing to get your character to look like you or the person you are trying to imitate in 3D. 

Whatever your reason for using the Daz Studio Face Transfer plug-in, the added flexibility it gives you as a creator is amazing. You don’t have to be a talented 3D modeler to get professional results. With a little effort preparing the right photo, you can generate amazing, unique characters. You can then morph them and use other Daz content to customize the character even further. I love the flexibility and customization inside Daz Studio that empowers creators to make high-quality renders that look as unique as the imagination that guided their creation.

Want to be a bit funny? Check out these 10 goofy ways to use Face Transfer.

    • Unfortunately, Face Transfer is currently only compatible with Windows 64-bit and will not work on Windows 32-bit or Macs. We apologize for any confusion this caused. A note has been added to the top of the post.

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